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Really like the combat and spellcasting material here. Have a creature-prep question for you: 

Given the guidelines you mention for NPC creation and the considerations you offer for what sort of combat abilities different npcs might have, if we have (say) an orc who can block, how many times (or how much fatigue) would you imagine giving a monster like that access to in combat against the PCs? A certain number, and the players can wear them out? Or functionally-infinite fatigue, and the PCs then need to change-up their tactics? I can imagine both being viable, but I wonder from your own play what you found to feel good at your table. 

Thanks for your time, and for your great work!

Glad to hear you enjoy it!

A couple of considerations:

  • You could keep track of the orc's inventory and keep Fatigue in line with that, reinforcing the idea that NPCs are really the same as PCs
  • You could give NPCs 1, 1d4, 1d6 or even 1d8 empty slots to fill with Fatigue, as a way to quickly scale it.
  • But, most likely: give them functionally-infinite fatigue, because I personally had very few fights last more than 3 rounds. This stuff is *lethal*, so long-term Fatigue tracking for NPCs hasn't really come into effect yet on my end :)