Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(9 edits)

1.1.5

  • Add "Backface culling" checkbox to "Canvas Settings" menu. The backface of attachments are invisible if checked. The back side is kept consistent with Spine editor.
  • Add "Flip Horizontal" checkbox to "Canvas Settings" menu .  When checked, the world X-axis is flipped.
  • Add empty animation tracks: custom tracks 1 to 4.
  • Add customizable expression buttons 0 to 20 underneath the rendering canvas. Button 0 resets all custom tracks thus removing all customizable expressions active. The buttons are usable once the expression slot has been setup.
  • Add customizable expression setup interface under "Model Settings" menu.
    • Add customizable expression slot drop-down menu ( 1 to 20 ) in the setup. Each slot allow you to setup multiple custom track index ( 1 to 4 ), transitional animation, and animation loop that follow after the transitional animation.
    • Include a button to add a setup interface row for adding more custom tracks ( 1 to 4 ), transitional animations, and animation loops.
    • Add a button to remove the last setup interface row. You do not want any rows with incomplete information as you will not be able to finish setting up the customizable expression slot.
    • Add a button to assign all the custom tracks ( 1 to 4 ), transitional animations, and animation loops to the customizable expression numbered slot ( 1 to 20 ).
    • Each setup interface row has three parts: custom track index ( 1 to 4 ), transitional animation,  animation loop. Custom track index ( 1 to 4 ) and transition animation are required for setup while animation loop is optional. The transition animation and animation loop input fields are drop-down menus that lists all the animation found in file ( .json | .skel ). Transition animation does not loop and the animation loop plays after the transitional animation. There is not any mix duration between transition animation and animation loop.
    • The customizable expression slots are saved into and can be loaded from SVP file.
  • Remove animation selection from Single Value Properties drop-down list with "Model Settings" menu.