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(+2)

Thanks a lot! I agree that's absolutely non-standard decision of mine, however I simply felt inspired for something like this and had to prototype it.
I want it to feel really close to 2D prequel, but of course I will make some small gameplay changes to keep it fresh.
Anyways I can't wait to release LS1 this year, I got some big plans for it and it's 3D sequel.