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That positional audio thing with the guns is interesting.

This game could use some separate volume sliders. I felt like the SFX was too loud as compared to the music. Speaking of music, that doesn't seem to loop. It just ended.

Difficulty curve is too slow.

Overall it's functional and fairly alright, which is pretty good for a gamejam game. :)

(+1)

Hey thanks for the feedback. Fun fact the music was implemented 10 minutes before deadline i didn't even have time to test if it worked.