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(+1)

Cool concept πŸ˜Š that does needs some guidelines for the player.

GAMEPLAY
I liked the concept idea that the 2 Androids have to work together in different timelines to make progress. The terminal idea was also nice. But it is not clear at the start what to do and how you use that terminal. I did read the game page and that helpend but a small tutorial or maybe some hints on screen would be beneficial for the player. Also the movement sometimes got stuck. But I think the overall idea is a good one. Work together to solve puzzles.

GRAPHICS/ART 
The graphics were nice and the lighting gave a good ambiance (at times it was a bit dark though..). If I read correct you did the animations yourselves and that is always cool. For an update the backwards animation would be handy πŸ˜‰.

AUDIO   
I had to turn my speakers a bit higher to hear it, but the ambiance audio was good. The background hum and walking plus other SFX. Maybe in an update a minimal background audio track would be a cool addition? But is was also ok now.

THEME  

Alternate timeline..check! Maybe the time is power could perhaps be a little more clearly present.

Overall a good concept. With some bug fixing and extra finetuning of the controls it would be even more fun to play. Keep up the good workπŸ’ͺ!

(+1)

Yeah, kinda lost on time there, because I only had one weekend to work this, but I'm happy with the result I was able to scrap together in that timeframe. My main goal was to focus on making Blender-to-Godot workflow fluent and I kinda found my way for that and am happy for :).

For the bugs: I will at least fix all known bugs after the jam and maybe add backwards movement + some screen hints (with timers) in case player doesn't know what to do.

I had in mind to do the first 'back in time' transition automatically/scripted when player reaches the first locked door, but the time really got me, and I just quickly put some on-screen key-binding hints which show up in the start so that player at least has some idea how to move and interact.

But thanks again for playing and thanks for detailed feedback! :)
I'll definitely be joining future GoedWare-jams again and with better time-management. 

(+1)

You're welcome!

Time-management is one of the most difficult parts in a game jam. I have problems with it myself also πŸ˜‰!Jams are all about learning new stuff to make even better games. With this experience the next one will probably be even more fun. Keep up this good work and would be cool to see you join our next jam!