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One of the fears I had was precisely that the mechanics were not well understood.

I will try to explain it with an example.

You start the game, open the door and click on the anomaly to generate energy.

Let's say you shoot for 10 seconds, that is, the counter goes from 3 minutes to 2:50 minutes.

In those 10 seconds, you took out about 500 energy points.

If you close the door, you can't warp, your timer is 2:50 and you have 500 energy to buy upgrades

But if instead of closing the door, you use the warp button, you would have returned to the past, the timer is now again 3 minutes.

The energy returns to 0, but in the anomaly you will see the clicks you made in the previous dimension, those clicks are again gaining energy.

You can make new clicks, which will be added to the clicks before you used the warp.

You close the door after 10 seconds, the timer is back to 2:50, so the anomaly only corrupted for 10 seconds, but instead of 500, you now have 1000 energy.

The goal of the game is to find the optimal strategy that allows you to fix the anomaly, with the added difficulty that not all clicks give the same energy, if you click too close together, you suffer a penalty and the closer to the center, the more energy you earn .

I wish the game was neither frustrating nor a walk in the park, but polishing a game well takes more time and this game was created in a few days for the jam