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This game really made me want to keep going once I got into it  :-)

The whole aesthetic was very nice and fit the game well.  I think the game could really benefit from a map of some sort.  I noticed a lot of dead end corridors, it would probably be more interesting for them to end in rooms.  

A few bugs you might be interested in:  At a few times enemies had gotten "stuck" in furniture, where I couldn't attack them and they didn't attack or chase me.  If you go downstairs and re-enter a level, it is possible to enter on the same tile as an enemy.  Also at one point the caps at the ends of a wall didn't generate (see below).

A fun game overall but the beginning felt slow so I wasn't eager to jump right back into it after dying deeper in the dungeon.  If you decide to continue development then I think some added variety would easily solve this and elevate the game.