Play gameDungeon of the Goblin King's itch.io page
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback is anonymous and shown in a random order.
Tile-based first-person roguelike with stealth mechanics. The game felt quite polished and I ran into no game-breaking bugs. The game's graphics look very nice, it has a style to it that is quite appropriate for the game. Controls took a few minutes to learn/remember, particularly the menus. It would perhaps be a good idea to have buttons on the side at least as a remind to use your inventory and perks? Could even highlight current encumberence, experience level, how many perk points you have available -- there are definitely a few things that could be done to really enhance the UI. Music fit the mood and surprisingly never felt repetitive. Movement felt sluggish at times, traveling back through already-explored rooms could feel tedious or slow. The first five floor or so felt relatively the same, with the same enemy types, rooms, items. Fortunately the perk system gives a sense of progression. I didn't make it to the king but the game felt full as far as scope goes.
First impressions are very good. Beautiful main menu, animations, pleasant graphics. Proper help screen start of the game. Good music.
...wait, I just read that cell is open and I can escape my prison. But how?! Pressig "F" to push away? Mouse buttons? <Quick peek at game page>. Ouh - main interaction key [space] is not listed on the help screen.
Nice, I always wanted to play modern, procedurally generated, grid based, first person dungeon crawler. <3 There are even diagonals! And physics, wow!
I died. How? When? OK, I missed something... Try again.
Wait, isn't it the very same dungeon? Meeeh... But maybe it's just intro, we'll see. (Spoiler alert: we won't.)
That combat mechanics... Bump-to-attack works well for top-down roguelikes, but in first person, it feels clucky. I'd prefer to have special key to perform attack. Killed one goblin, then killed by rat.
Killed goblin, killed rat (I can throw rocks, awesome!), restored some health by eating aplles and mushrooms (wait, these shrooms were magical, I got exp!), just to be killed by another goblin. It hurts.
Ah, dungeon is not *exactly* the same, as interior of rooms change. But not the dungeon layout per se.
I had enough. I can't be sure about game scope, or its roguelikeness, and I didn't even reach second room. But combat is clucky, game is hard, and every mistake is punished by death. I don't want to play this game anymore.
But I see potential. Just improve the balance, and I'll give it another try, OK?
I feel lucky to have gotten to play this one, possibly even unlucky that it was my first and has set such a high bar. I like the idea of a first person 3d game that is still turn based, and found the environment relatively easy to interact with (except for some hard to reach items behind chests and furniture). The stealth aspect is good, and I appreciate the variety of combat strategies (noisemaking, throwing weapons, dual wield or sword+shield or...). Needing to pick up food to find out if it's poisoned was a bit awkward.
Successful or Incomplete?
Leave a comment
Log in with itch.io to leave a comment.