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(1 edit) (+1)

New farming system is now complete.  There might be some bugs still present and some edges to smooth out, but I will be testing the game a lot this week so I hope I catch most of them.

The core of of farming is for the player pretty much the same. Largest changes are under the hood, but there are some differences.

First, there is new "tool chest" in your hideout. Using it will show the new farming UI.

Now you can press shift to show the new seed selection screen.

This screen shows all the seeds you have, as well as some information about the plant and the process. Growth period, amount of produce you will get, how many seads you have and how much produce you have. You simply select a seed and you can start planting like you did in previous versions. Step on the proper tile and and press action button, but now you just have to press the button once, since the selected seed will last until you select different one.

You can see the amount of seeds and produce you have together with plant name in the bottom right corner. This HUD element will dissappear if you close your tool chest, or when you rest or leave your hideout, so it won't bother you anywhere else in the game.

Plants will rot if you don't harvest them when they are ripe. Also, some plants will grow back after harvesting, like the tomatoes in above picture.

Last new thing is the "remove" tool. Now you can't accidentaly remove young plants by interacting with them too soon. If you want to remove unwanted plant, select the "remove plant" tool from the seed menu and interact with plants. Ripe plants will be harvested instead of being removed, so you realy can't accidentaly remove them.

As I said before, this system is much faster than the previous one and there is zero lag when harvesting or planting. It also gives me more freedom in designing new crops and is easy to expand. Planting is much faster also, since you select the seed you want to plant only once instead of multiple times for every tile you interact with.

Also bear in mind, this update will make old save files not work, so keep that in mind. I should release this new system sometime next week, if everything goes smoothly.

You don't have your own game tester to check for bugs?

No, I'm working on the game alone for now. Although players usualy report bugs they find and I usualy catch the biggest ones before the version gets out.