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This is my first public project on itch.io so I'm still waiting on the indexing. Hopefully will be showing up on the site properly in a week or so.

Some basics on the tech I've used:

Unreal Engine 4.27 (currently, will be updated ~5.3 - 5.4)
Blender + Gimp for visual assets

LUUN uses procedural generation to create a world... right now ~ 300km square. About 40 - 45 islands are generated depending on the world seed chosen.  My intention is to have a much larger world, but I'm still looking at the tech involved there as there are some hard limitations. I'll share some on that later. In the mean time here are some screenies to see what LUUN builds: