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There are cool Z and S spins that you can do with this custom wide kick rotation system. These Z/S spins are easy to setup and very useful.

Although, I would probably prefer SRS to this system. SRS is a lot more forgiving when pieces end up in a well and allows for cooler setups. And, if you're implementing SRS, you might as well add t-spins. Doing t-spin setups and other modern tetris stuff in tetrisweeper would be really cool.
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Oh nice, that's pretty cool! I'll have to look into setting up the proper SRS kick system & T-spins. The biggest problem is that it goes above my personal Tetris abilities, so it's gonna be difficult to test lmao

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Ah, if implementing it is the issue, use this as reference: https://tetris.wiki/Super_Rotation_System. Everything you need is under "Wall Kicks". The kick table gives you the locations to test for each piece and rotation. For instance, the kick tests you do in the current (not SRS) system are: (0, 0), (1, 0), (2, 0), (-1, 0), (-2, 0). This means that you check two spaces to the right then two spaces to the left. If you swap those 5 tests with the ones from the table, you'll have a working SRS implementation since you've already done all of the other stuff.