Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(+1)

Hello! 3D blur has become a huge part of my workflow, and I think you've done a wonderful job on it! That being said, I was wondering how hard it would be to separate the blur strength/samples from the blur distance? It would be super nice to have control over each individually!

(+1)

Hi! This was previously not possible, but the 2.0 rewrite enabled me to add it in the next update! Stay tuned!