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(+1)

The following are mechanical translations:

I have a suggestion, you can let the players (us) make choices at the key points of the game plot, although this may increase your workload and may overturn your copywriting, but this can add more branches and endings , Of course, this is just my suggestion, and thank you for bringing us a very good game.

(+1)

Thanks for the suggestion!

The game is already full of choices you can make, though. Quests and rewards change depending on your choices and wether you can finish them perfectly (sometimes "failure" can bring you even more interesting results), as well as more casual scenes. The main story only has one ending everyone will get (I'm thinking of ways of implementing new endings but honestly I don't know what would fit lol), but some choices have consequences even several hours later.