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(1 edit)

just spitballin' here:

  • a designated "hold" space
    • I recognize that functionally, one of the cards is "held back" because more cards are drawn after four of the five are played, but I feel like it would help extend gameplay and allow for more strategizing (which I find most fun) to have more options.
  • a plant removal card or tool
    • 1. a trowel tool that the player can use after gathering a certain number of plants or placing a certain number of cards.
    • 2. a trowel card that can be played on top of another card that removes that card without awarding points.
  • basket variations
    • 1. a type of basket that could be played on top of another card that would reduce the counter on that single card.
    • 2. a plant-specific basket that would reduce the counter by one (or more) of all linked cards of that type.
  • the ability to toggle the water on and off, or maybe pause it for a few turns
  • "wildcard" or variety-pack cards
  • a discard or "compost bin"
    • this could reduce the player's score by the point value on the card as a penalty for discarding and/or be on a cooldown that requires a certain number of cards be placed before becoming available again