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Than you for your kind words! The game is based on the Unreal Engine! The core of the game runs on C++ and the UI runs on Blueprints which is an engine specific, visual, node-based, scripting language. 

Thanks for telling. Saw the UE4 label but didn't know about Blueprints. Also didn't know that UE is now free until one makes 3k per quarter. Will have to check this out sooner or later. Another little thing I noticed while playing R4C ... From time to time I misthrow a grenade because while trying to select a square I actually select a person partially covering that square. In that case the grenade goes to the feet of that person and because I usually only use grenades when I can hit at least two opponents that results in one opponent not being hit and then I find myself in a very difficult situation. Maybe it's better to only use the squares for targeting or otherwise make it more obvious that the person was selected (I seem to miss the red outline in that case). Otherwise still fun for in between. I just run out of enthusiasm after about 450m and get careless :-) ... But I have my work projects to code, so cannot play the whole day :-) :-).