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lol.. i usually hate reading credits - absolutely not out of disrespect for those who have worked hard, i DO appreciate their commitment and creativity and the fact that they allowed me to spend a great moment gaming/watching their invention, but because they’re always waaaaaaay too long.. and i have a lot in common with gnats XDD i think i’ll like yours tho: 3 people XDD - that’s my kind of credits ^^

i personally love to grow/learn “on the job”, while doing something, discovering how it works, not by first learning how to deal with it, study. i’m too curious and too easily bored for that… ok, since i might not be the brightest match in the box, the results are variable - the variety being how fucked up they’ll be XDD. but it’s more fun. i think you’ve come a long way, and hey, the journey is the goal, innit? while we play the game as an adventure, your adventure was creating it ^^

so, i tried the demo of your oldest version.. it’s not like i can compare with the version i played 2 yrs ago, i deleted it and my memory is what it is.. but i don’t really see a difference. i think Zack has blue eyes in just some pix, and in the shower there’s 1 (or more?) where he looks younger than usual maybe. like if there were pix i’ve seen 2 yrs ago but also some older ones mixed in.. i don’t remember the interface at all but it was kinda the same, no overloading the screen with fancy design (which i don’t mind with usual VN where the bgd stays the same forever etc, ofc when it’s a success and not an eyesore. but with 3d renders changing nonstop it’s sensory overload. avatars are not really needed either since often in str8 you see the person speaking directly in the render). the expressions in the cafeteria are way over the top, lol, parameter sliders overkill, but i think it was like that 2 yrs ago too.. ok stuff crashes, but maybe it’s the demo effect?… otherwise, short: i don’t see what you were trying to show XD