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Thanks! Glad you liked the game

The main bonus of a higher trait is being better at associated moves. Things are deliberately minimal/abstract to not overload players. (So, for example, Hermione casting a higher year spell would fall under the more abstracted Luck mechanic)

Of course, you're more than welcome to hack the game & add more complex mechanics. I'd love to hear how it goes! My only recommendation is to see how it plays as-written, so you can get a sense of what actually works & doesn't work for your group

That sounds like a good plan Sir, and was what I was already planning to do. I just know my players, and we are kinda fond of more complex systems but also Love the Harry Potter Universe. Which is why this change came to mind. But I understand the minimalist approach. Thanks for all your hard work on this and your other RPGs.