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(1 edit) (+1)

Must be a first timer... 

Nice and fun game, if you want to be able to hold buttons instead of having to press, use 


Input.GetKey

not

Input.GetKeyDown


or even better, use Input.GetAxis("Vertical")

which u can then insert directly into 


[rigidbody].move(new Vector3(0, [var], 0));

or

transform.position += new Vector3(0, [var], 0)


Goodluck on your game making journey :)

(+1)

Yeah the weird thing is i did (Input.GetKeyDown ("up")) anyways glad you liked my game

(+1)

oh nvm

I get it now