I am super greatful for your feedback!
Great suggestions all around! The way the next patch tackles difficulty, is by decreasing the spawn-chance of some events the further you get, so especially food becomes more scarce, but "dangerous" events don't.
Having more "dangerous" events (snake, troll, geiser...) is a great idea, I might even increasing their spawn-chance over time :)
For now I won't introduce anything that takes away upgrades, but it is definitely a good option, game-play wise.
Decreasing the spawn-rate of alters, while giving bonus points for finding them, is a good idea. I do feel they are a bit too easy to find and get to.
Also I will keep posting Mac builds :D I just hope they work! (have no way of testing them)