Having finished v0.15a, a few details I think could use some thought later on
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Ever since the combat overhaul came through Lacerating Strike (the attack which causes bleeding) feels unimpressive. 5 points of bleed is way too little now that everything has so much more health. I DID like that it’s specifically a sword attack even if you’re using a bow. Makes me think the combat system will get even more fun later on
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Was looking for some lingering quests and eventually found I missed the notice board by the gallows. Since not too many scenes have interactibles, maybe that board could use some tweaking or mention to draw the player’s attention in?
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The new h scene with Mirina has a wobble effect also applied to the grass and sheet which uuuhh… doesn’t look quite right =P
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Since new versions always tag previous saves as incompatible, it’d be real helpful to have version tags assigned to the quests in the New Game + menu. That way it’s easy to figure out how to make a new save where we left off
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During the Golem quest the Hunter finds a bow (currently the best in the game, even) and text makes note of how good it is and how he’s going to use it BUT neither is the bow automatically equipped (it shouldn’t, really) nor does the player have a chance to equip it before the fight with the Golem itself (which at this point of the game was unexpectedly easy)
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Mentioned in other thread but the unlocked FPS issue is making some of the minigames straight up unplayable if the player doesn’t know how to circumvent it (For Linux users, check out libstrangle)
Other than those, realy enjoyed it. This game keeps delivering quite interesting content. I guess the only other thing is people are still getting confused by your DLC, still think they’d be better served if they were just named “extra stories”, “bonus shorts” or something of the like.