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Hey thanks, I should've thought to use rigidbody. I've made a few player controllers using rigidbody.  The jitteriness comes from the walls physically pushing the player away from them. I made the walls push the character away to get rid of collision. I originally intended the player to just be free falling, with only horizontal movements. But I adapted it differently. It came out 100% differently than I had originally envisioned. Thanks for the feedback, it is much appreciated, and I will use it moving forward.