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well at least I might get something for attack animation so I'm not going to be that mad but dang I didn't know just decent animation can be alot money so thank you for bringing that tonight

Commissioning a still CG is somewhere in the $100-200 range each, and can go much higher; animated scenes are closer to $300-500 to start off. Animations are also much slower to do for the artist, so I wouldn't be able to get them often even if I had infinite funds. There are also not many high-quality animators that take commissions because most of them already make BANK from their patreon/gumroad/etc, and those that do are usually pretty backed up.

So it's just not a problem I can solve easily, even with a decent amount of money.

Ability animations on the other hand I could probably get a decent baseline going relatively quickly, it'd just cost a few hundred bucks to get started and require me to find a good animator that was willing to work together longer-term. Still difficult and time-consuming, but at least feasible.

Wish I knew how to animate.

The time investment is long enough that you'd have to be charging a lot to make it worth your time tbh. There's a reason a lot of games use 3d stuff, much easier and less time-consuming than high-quality 2d animations. You do need a ballin' graphics card (or two) to make super high-quality 3d animations though, so it's still a decent investment up front.