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I don't think leaving Takuro to the roaches in the lab has anything to do with it (hopefully). Also did you scoop him up at the end when the inbetween was collapsing by interacting with his body?

No I hadn't done that, am I supposed to go near his body and click space/enter i.e. interact with it? I'll try doing it now

So not picking up Takuro was why I got Azalea, loaded the save file and got Perfect, ty for the help

So that is also an inspiration from White Day I guess, leaving So-Young in the maze, one different choice gives a much different ending; and just leaving Takuro in there can turn a Perfect attempt into Azalea

Casting the sealing spell without making sure of everyone's survival also would turn the ending to Azalea

That makes Azalea one of the easiest to get endings, with other easy ones being Oxalis and Narcissus

Well not gonna explain why Oxalis and Narcissus are easy because it would make my comment too long and that info is perhaps not required

once again ty for the help and all other help you have provided me with the game, no component of Ao Oni R stands unexplored now

(2 edits)

About leaving Takuro to the roaches, I tried that as well, it would strand the player's progress in the game because if Takuro died to the roaches he would not leave behind the vinegar which he does, so there will be no way to get the Iron Gate Key

I tried to find the vinegar but to no avail

Edit: So the way to find the vinegar is step over Takuro and get it, also you're right leaving him to the roaches has got nothing to do with his fate on whether he lives or dies

(1 edit)

Note: Very long message ahead


Hi once again ungodly,this time I have not a question but 2(3, check edit) suggestions for your game:-

1. Add more ramblings for HiroshiM:

There is just one rambling which is when Markiplier sees ao oni for the first time in the library

There are several punch lines in his ao oni series you can use and set it to such that a random rambling plays per random/unscripted chase

Also fix some ramblings to be played for scripted chases for example in the lab chase where either Takeshi or Mika are dead, there will be Ao oni from behind and Mika/Takeshi Oni from above, so this rambling can be played:
"*Scream* Ah blondie windy windy windy windy!!oh crap oh that that's hardly fair what the hell I just got started"


Some more specific ramblings to be played suggestion for some scripted chases:

1. Fireplace ambush(Ao oni comes out of the fireplace): "*Scream* I got joke a problem what the hell get out of here man oh oh oh oh no oh no oh no no...(Slight pause) hang yourself fool hang yourself"

2. Takeshi Oni appears: "*Scream* Ah no he's blond he's blond 100"(Note: Markiplier pronounces second time as: Blau-au-au-aund)

3. You woke me up(Piano code chase):"Wow wow where'd you come from get out here no no no no no bro no what is it you come from you son of a bitch get out of here yeah and you know'

4. You left me for dead(Mika oni appears): *Scream* What ow what what what would I that is what you it in it you were a thingy oh that's not good I'm gonna do the same thing I did before except somehow I'm gonna do it better get out of here *scream* wow that's not fair"

You can choose ramblings from his ao oni playlist and random ones play during random encounters whereas specific ones play during scripted chase, the names I have given to some scripted chases are coined based on the reasons of the chase happening


I have a rambling for each scripted chase, if you are more interested I can give you those and also share clips containing those moments from Markiplier's videos

Some ramblings cryptically give hints to players which is a side benefit and the punch lines become even funnier when the gameplay doesn't coordinate with the ramblings for example in 4th one Markiplier uses a trick which works only in Ao Oni but not in Ao Oni R as all onis directly jump down instead of coming from the staircase


If you liked the suggestion and are more interested, do tell me

Thx


2. Add cheat codes where other characters are playable with those gameplays having their own script and endings

I have a gameplay for Takuro which is currently WIP but I have formed a script upto the piano chase, if you are interested you can ask me for the script so far

You may try adding at least that one with at least one ending if not all because I can understand your workload as you have a channel to manage as well


Edit: I have one more suggestion I almost forgot about

3. Add a new difficulty called Practice mode

Conditions: Scripted chases only

It means that there will be no random encounters during the game and only scripted chases will take place, which gives the player the freedom to explore the mansion and solve the puzzles without having to face the wrath/beware of ao oni at the same time, this feature will be useful to those who are not very good at gaming or have weak puzzle solving skills

I know they can just look up the solutions on YouTube but some people want to get the original thrilling feel of solving puzzles, but there are some who find it too much to keep saving the game regularly, try hard to solve puzzles and escape ao oni at the same time

I'm not one of them but I know what it feels like, after all there are 2-3 horror games even I'm not good at; I have also met people who face this

This mode would also given an opportunity to players for exploring the secrets hidden in the game freely

However, players are not completely safe from death, because as mentioned, scripted chases will still occur and players can die from other killer instances such as blob oni crushing them to death if they are caught under it, pressing the button in the shrine room without inserting the red gem, not locking jail cells before picking up items which will cause the oni to rush in resulting in an instant game over

The number of saves a player can have in practice mode are also limited, to decide that I used this formula/logic:

Let's take the total number of scripted chases which involve only Ao Oni and Fuwatti/Blockman but not Mika Oni or Takeshi Oni(Presuming the Perfect end route)

It is 10, if I have counted correctly

Divide by 3, 10/3 = 3 saves only

If someone tries to save the 4th time, then give a game over and delete the save file they were trying to save in(This is a penalty)

All these penalties are to ensure that Practice mode doesn't become Baby mode

Another penalty is that when the text "Ready to Go?" appears which is said by either Hiroshi or Takuro and the player clicks Yes, then don't show anything any further and show a blacked out screen with the following text written in bloody red letters:

"You beat the game on practice mode"

(2 line space)

"To find out what happens next/what the endings are, play the game on a higher difficulty"

(At the bottom of the screen:)


"Press space to continue"

Then roll the credits


At the end show this note:

"Congratulations on beating the game on Practice, now try to escape on higher difficulties, while facing Ao Oni's wrath"

~ungodly

Other notes about this suggestion for your reference:

I recommend not showing the code for the RAR file, your intention was to make players work hard to get the code, so let it remain for higher difficulties

It's your choice, I'm just recommending


The option to save a completed game will still be there if the person has not used up his limited 3 saves, which makes it hard to get the advantage of having the closet key for the changing room


Even if they get it, it is no big loss as the changing room is just for fanciness




This is to avoid throwing out the endings for free, as people can use practice mode to speedrun the game and get the desired endings without effort they deserve to apply

Unless people read this message, they won't know about the penalties which will make sure Practice mode remains balanced, especially for people trying it first time

For experts at the game, practice mode can still be a good difficulty for timepass


PS : About the "ready to go" part, there is one exception I must cover to avoid confusion. If a person is following Iris route then that option doesn't appear and the player is just supposed to run off from the mansion, but in Practice mode, remove that scripted chase so that the "Ready to Go?" option can still appear so that the bloody red text can still be displayed, I'm not sure if there is a way to not remove the scripted chase and end the game abruptly at that part at the same time. This also makes sure that there is still one hidden scripted chase to still keep some difficulty of the game on Easy - Hell modes

Sorry for the incredibly long message and I hope you like my suggestion/s