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(+1)

I like the spritework and music.

I think you should look into what makes a good jump. A platformer game really needs good controls.

I found that you can also go through the dialogue by pressing WASD, but this doesn't actually advance the cutscene, so when you reach the end, you have to press E a bunch of times to catch up. The first time, I thought I had softlocked the game and refreshed the page.

I didn't like the timing minigame. I think you should give the player more feedback, because I didn't really get what I was doing wrong. I also found that trying it again after failing once completely broke the minigame giving me a free pass.

The font was kind of hard to read.

I liked the story. Plot tends to be low priority in short jams like this, so it's nice to see.

Thanks, I think we were overly ambitious with the minigame and it didn't get quite enough love haha. 

Thanks for the tips :)