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exodus! fadingroots.itch.io/exodus
but also like, my design philosophy in general. and, like, in life?

hearts of magic is more about kissing your friends but since it's explicitly about a city where the local petty nobility and the distant imperial bureaucracy are in conflict against the people of the city rising up, like, it's also that.

Oo, yeah! I haven't been designing in the Belonging Outside Belonging space, but I definitely enjoy playing there. Dig it!

So based on your work with Exodus, what do you think are the political assumptions inherent in games that are focused on travel as their primary action? Your game looks like it's very much about facing external challenges. Are there internal as well? What's the balance?