ParseText_info.submeshChange = true; did the trick! thank you very much, saved me a bunch of time, very kind of you to assist with this! :)
I didn't need to add the "em" tag to the "ignore single-use tags", but I can see that the q tag is in there, so I'll keep it in mind for later.
It would be a cool feature to be able to have gameobjects inline with the text as well, but the scaling might be tough to figure out :)