Your minigame gives prompts that seem obviously impossible and, on further analysis, can be easily proven to be impossible. I can't tell if that was intentional, especially given that it's still possible to beat the high score in only a couple tries. If it wasn't, I would recommend designing puzzle mini-games in a way so that the prompts are generated by working backwards from the solution, rather than hardcoded them.
Viewing post in Brave New Isekai v.0.1.10.b🔞 comments
Hi!
I'm not only saying this for you, but for all those who would have difficulties: I tested the 54 different possibilities that my mini-game proposes, and they were all possible, I can prove it to you by showing you the boxes that you have to touch if you send me the screenshot of what you find impossible, I know that the ones with 3 turns can be complicated but I tested each one of them to be sure that there is no problem (there are 18 different ones, so 1/3 of the 54 prompts).
SPOIL (how to do this mini-game VERY easily):
There is also a little trick to becoming the world champion at this mini-game (Score : +9 000 000 000), you just have to touch the model.
Oops...I went back and checked again. It turns out the smudges on my monitor were the problem. Sorry for the false alarm.
To explain, my method of solving this category of puzzle is to copy it into notepad, invert the squares that are red on the solution, then solve for the puzzle with equivalent inputs that would instead turn the translated puzzle all green. If translating to the all-green version doesn't make the solution obvious, then I check for minimum required inputs (as in, pick a corner that isn't green and look at the 4 inputs that can make it green, then recurse). In this case, that reduces the number of variations to look at down to 16, which I can easily fit on my monitor. However, all of the above is foiled if the 0's and 1's I'm using in notepad look wrong.