Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

yes and no. the .vc format come in 2 varieties. 16k which is just the sample and 21k which is the sample plus the .co data with the loop pointsQB should read those. I'll check and get back to you  :)

(5 edits)

Ahh. Ok... So it seems I have been using .VC format samples that are 21K in length - these were gleaned from .IMG files of the original Fairlight disks... I also located a limited library of samples that have .CO control files along with the .VC formatted sample files. I have been attempting to get either of these formats to yield a clean "unloopified" output but have been unsuccessful as of yet. What I mean by "loopified" is to load up a sample of a continuous tone instrument like a piano or E.piano and be able to get the outputted audio to appear without loop glitches. The sound output even with the .CO control files are loop glitchy (albeit not as bad as without purposely loading the control data) . One thing significant about the samples that have their corresponding .CO files present, is the QB sampler will not load that data automatically. So in the effort to use the control data I have been loading the samples into voice slots twice - one time for the .VC file and another load to the same voice slot for the .CO data file. Not sure if that is how one is supposed load that data, but when using this method the .CO file does shows up on PAGE 7 with the name displayed in the ".CO field" of the interface.... Another item of note, when using the 21K .VC format files from the original Fairlight disks is there is no indication in the PAGE7 ".CO field" that control data is loaded, if that is even supposed to be an indicator..

I've checked out the files and heres the correct answer:

files come in 2 type 16k sample & 21k sample+harmonic data

the loop points are found in the corresponding .CO file - which you will need to load manually.

To do this. locate the .co file with the same filename. click the voice to load this info into (usually the same as the voice file) then click LOAD. that will load the loop points and any other data into page 7 ;)