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City Clickers

Quintessential SimCity Clone But Not Really · By Eigen Lenk

How to not lose money at the start

A topic by XXTornadoJoey created Apr 16, 2017 Views: 1,421 Replies: 10
Viewing posts 1 to 8
(+2)

I have started 10 cities and i keep losing money at the start and i will have negative money help me.

Developer(+4)(-1)

By building 5 houses (near as many trees as possible), market, water tower, factory but not too many road pieces and increasing rent a little where possible (2 or 3 stars) you should be able to generate income.

(1 edit)

even though i built the wet market they still complained about no shopping and i still dont earn moeny

(+1)

it takes a day after building the house for it to realize it does meet requirements, it's not instant after building. (much like needing an inspector to come and check it out) I always lose a bit of money at the start. keep at it and you'll get it all back.

i mean like after i have people(20) who are working,i still lose money i pressed the calendar until yr 4 and i just keep losing money

Developer(+3)(-1)

You need to check the finance window and see what is costing you so much money. 20 people is around the mark where factories barely make anything and large stores need at 25 visitors to make even. Couple of more houses should do the trick. You can get information about individual buildings by right clicking on building tiles. See if your factory and store are making any income at all.

my resevoir overhead costs so much and that why i lose money.The factory and the market are earning me around $10 everyday and my overhead is like 100 dollars

Just want to add on to what XXTornadoJoey is having a problem with by saying I think the overhead for Reservoirs is a bit too much. That said, I had no problem figuring out how to get money. (Also to be clear in case you did change the overhead, I am using the jam version, though I definitely will be upgrading. (and paying you cause this is awesome!))

(+1)

so how to increase income?

Developer(+2)(-1)

By adding more housing and keeping stores filled and only building new ones when you add more housing. It's important to fill factories/stores to max before building more housing. Also, start with markets as these accommodate less shoppers and are easier to max out and start generating profit. You can upgrade markets to shops when more houses are added in the area.

Two sets of five houses and a market with a factory + water tower in the middle should do the trick.

(+1)

uhmm.... i build houses like 15 and 1 water resevoir and 1 factory, 6 roads, 2 shops, markets... and i dont have income