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I was happy to see the rug men make a guest appearance. Obviously this is very early in development but I quite like the way things are looking visually. Some of the attacks both from the player and the rug men seemed like they had some wonky hit boxes. I ended up getting stuck upon warping back from the obstacle course.

Thanks for trying it out.

It is pretty much just a Tech Demo to soo what Works and whats buggy as of right now, before I continue to make any kind of proper Levels or anything, so obviously its not very intuitive on what to do. You just kind of get loaded up with all Items at once, and then ocassionally get a small Info Text on the Terrain or have to talk to one of the Holograms to know more. Dialogue should've stored your Progress, but I didn't put that into the save, and upon moving into/out of Combat Arena that Sublevel unloaded, causing Progress on the Dialogue to also unload. I'll fix that. Wonky hitboxes on Rugmen are due to bad Animations. It uses the Sword swinging Animations from the Player, but without a Sword, so it looks a lot smaller then it is. Thats due to the Dummy Enemy. They also damage you if you walk into them, but I'll see on which actual Enemies I want to keep that. 

Getting stuck upon teleporting shouldn't happen, I have a System setup specifically to prevent that, but if it does, its due to bad Level Design on the Debug Areas. I'll increase the Check Area to prevent Player placement however, to make sure it doesn't happen even if I make mistakes on actual Level Designs. 

Sadly you skipped pretty much the entire Obstacle Course by going up the Stairs immediately, but thats again on the bad Showcase Level.

Sorry.