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  • Needs a proper fullscreen option, especially when playing in browser.
  • The options menu on the main menu is just the pause screen. Replace "Pause" and "Continue" with "Options" and "Back," and don't muffle the music when it's opened from the menu.
  • Why does deleting your save also need to close the game?
  • Why does attacking default to C when X is unused?
  • The higher-resolution font in the intro text clashes with everything else.
  • The way punching stops your sideways movement feels awful.
  • It's not completely obvious what the eye needles do. The way the entire screen goes purple, including the UI, makes it look like a bug causing the game to softlock. Why would getting your eyes poked out remove your ability to know how much health or money you have? Why use purple to represent blindness when the game uses plenty of actual black? The eyes need to have a sound cue when you walk up to them. Maybe even a puddle of water or something to make it extra clear that you can still control the character.
  • Why does the map screen say "Press A to shapeshift" when that switches to the bestiary and back?
  • Why does the map screen and bestiary have close buttons that are only there for clicking on when the actual game has no mouse support? Just get rid of mouse support altogether and hide the cursor.
  • Why do you have to use your mouse in the hat menu? The keyboard works in the artwork menu.
  • When returning to the artwork menu, the "Hats" text disappears until the button loses focus.
  • Grabbing the ladder in No Floor was pretty unintuitive. You should grab it automatically if you're holding up.
  • The siren at the start of the boss theme goes on for way too long.
  • How is the Eyesaac supposed to be a threat? You can just walk away/go behind him when he fires his guns, and I don't see how anyone could get hit by the slow shockwaves after he does the ground slam.
  • The Eyesaac and his hands shouldn't block your movement. It just makes it just makes trying to hit him annoying.
  • Pressing down at the bottom of a ladder should make you let go of the ladder.
  • Is there any reason to kill enemies instead of just running past them? Most of them aren't even in the way.
  • The player's collision box extends too far behind his feet. It becomes really noticeable in places like Adversary when you can just stand in midair over 1-tile gaps.
  • Why does the eye in the Room of the Eye respawn after you've killed the boss?
  • Does the Fake ID just let you skip a boss fight? Why would you want to do that?
  • There needs to be a sound and/or visual cue when you're brought to 1 health.
  • Did I miss something or is there no way to spend money yet?

Text errors:

  • Vital lore: "By which you mean TELEPORTATION" - Who is "you" here? Replace it with "I" or rephrase it; "Oh okay" --> "Oh, okay."
  • Frayed Hat of Peace: "rejuvination" --> "rejuvenation"