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played through and I think I saw everything. as always, here are my thoughts in a somewhat chronological order:

-the music is great, both tracks are very cool. they're very loud though, and i toned my headphones to around half volume. sound in general is nice and i had no issues there

-i'm easily able to go out of bounds in the combat section, leading me to fall forever. this is due to me deliberately trying to see if i could, so i wouldn't consider this point to be important/urgent

-the first hologram has a weird talking area/hitbox/collider. i was only reliably able to speak to her from the right side, otherwise nothing would happen. did not have this issue with any other holograms or rugmen or George, their hitboxes work as i'd expect

-W/S for dialogue, but no arrow keys or enter?

-i got stuck using teledash mode? the zero friction stayed on, and i couldn't jump around. needed to restart

-standing in some spots (behind the first plant in the spirit world) causes the camera to freak out. i assume because there is some underwater section there?

-standing in some spots causes the glare from the sun to cover a lot of the screen (mainly on the stairs)

-accidentally using the spirit world orb can sometimes teleport you to incorrect positions. i had it selected still from going into the obstacle course part, and accidentally used it at some point which teleported me somewhere where i wasn't meant to be. used it a couple of times and was able to get unstuck, it teleported me to the start room

-i was able to clear the obstacle course with no issues, but i have a lot of problems with the camera. it's very restrictive, and i think for platformer sections that's a nightmare. perhaps allow some first person view with a button press, so that I can see where a moving platform leads to? or allow more camera movement with a button press? something to give me more visibility when needed would be nice

otherwise the game is already in a enjoyable state. i had fun exploring the interactable objects and weapons. if it was up to me, i would focus on creating an expanded level with the already existing mechanics before adding more of them, since i think you already have a lot of stuff to play with

keep up the good work!

(+1)

Music is a Placeholder to see if the Music swapping works, but if you like them that much, I'll just keep them, thanks.

Out of Bounds via walking/jumping/etc can be ignored, thats due to the Level.

I look into the Hitbox on the first Hologram, it should be a sphere around it, but maybe I accidentally moved the Component somewhere else.

I forgot about Arrow Keys and Enter for Dialogue Input, it currently uses the movement Options. I'll add that in, thanks.

Any more info on where/how you got stuck? Just teledashing and then it stayed that Way? Was it always that way or only in certain Areas, after certain Inputs etc? That definetly shouldn't happen.

The Underwater section isn't perfectly aligned, yes. And if you're right on the Edge of it with your Camera, it has a very freaky over the Top effect. Its fine when you're diving below it, since its only there for a Frame at most, but not otherwise. Thats an Issue with the 'Level' being a rushed together set of Blocks.

Spirit Orb Teleports you to the closest walkable location in the other World, or if it can't find any to the closest unlocked respawn Point. Thats not technically incorect Positions, its just that the Level Layout for the Demo sucks. 

Its not necessarily ment to be a Platformer, just some minor Things here and there, but I might just zoom the Camera out more. I'll see about improving the Distance and Level Layout to allow for a better View when I get to actually making Levels. If I remember I also include a regular 3rd Person view in the next DD, just to see if it maybe works better. If it does, I can just switch to that instead of Topdown.

Glad to hear you had Fun, the whole Point of this was to test out for Bugs and if what is there is remotely enjoyable. There aren't a lot of other Things planned, most of the Stuff is in already. A few new Items like a block to spawn and stand on for some Height-gain i.e., but only one or two, then everything is complete on that. I wanted to have all the Movement Options, generic Enemies ( which I have done none of, just a dummy obviously) and all that Stuff out, before I begin greyboxing the World, so I can put Stuff for all the Movement Options everywhere immediately, without me having to go back and redo Areas again and again. 

Thank you for Playing!

I won't tell you how to replicate this bug after you knocked me off of that pillar in Jumpchat, Sorry!

anyway jokes aside:

hold control + space + the S key and you'll get stuck about 90% of the time. I was able to do it back to back 3 times in a row. I also reset myself into a normal state by going back and forth from the spirit world

let me know if you can't replicate it and i'll record myself doing it or something

(+1)

Thanks. I think I have some Ideas what could cause it now. I'll make sure to have it fixed by next DD!