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Making music is completely different from making an OST.

The better the game is, the less dominating the music should be. Back to the SMB age, the game is simple and the composer can use attractive melodies to boost the playing experience. But in BoTW, the soundtracks are more like decorations. The usage of BGM is, well, just to add some ambient sound so the game is not that quiet. And the player may focus more on the gameplay.

I tend to not use brass and heavy percussion in soundtracks. At least not playing them for a long section. They are so attractive. It will distract the player from playing. And, sadly, if play it for a bit longer, it would be even more annoying. "Hades" for example, uses electric guitar a lot in its tracks. However, it lowers the loudness so it won't distract the player.

I completely agree that your tracks are well-made. They are emotional, they are well organized and I like the sounds you picked. I'm just a bit concerned about how they work in a game.

Thank you very much for sharing, just the thoughts I were asking for! :)

Be well Colin!