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Others have complained about it. Supposedly this is the solution.

"Its tied to monitor refresh rate, I have a 240 hz monitor i changed my hz rate to 60 and the horse minigame is extremely slow and doable after"

Don't ask me what it means, I have no idea.

Yes, we'll think of something.

(1 edit)

EDIT: Found a workaround for Linux

+1 for horse game being complete bs.Regular 60Hz monitor playing on Linux here and it’s just not reasonable

NEW -> So, went looking for solutions, for people also on Linux, libstrangle seemed to do the trick (I use Lutris, it integrates it for FPS limiting if it finds it). Setting it to 60 sorted me out, which probably means the internal counter was just running full throttle, not even tied to refresh rate (probably ignoring vsync)

For Feyada, probably what you want is either to see if you can get Ren’Py to cap its refresh rate to 60 (which I would assume to be the expected default) or just see about implementing tick rate or other frame-rate independent timing for the minigames.