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broken

A topic by bibinha created Jun 01, 2022 Views: 911 Replies: 4
Viewing posts 1 to 5

same as last but broken. engine same. physic same. sistema same.  lots of disk space now.  to much ram. lots of lag.many things break during the game.  fall through the floor. mais erros.   sometime freeze and crash. gallery still work. great art. cool style

Deleted 1 year ago
(-1)

Deva are fully aware of the major performance issues. There is no reason for this game to be more resource intensive then a variety of other major AAA games. We have yet to find the root cause of why the game runs so poorly.

Developer(-1)

Sorry about the lag guys! We should have a small performance boost as of 0.6.8 as we reworked the parralax system, but there is still improvements that can be done. Breaking up the stage to load in chunks will help!

(1 edit) (+1)

still supper laggy…I’m pretty sure I meet all requirements for the game  is it just me I can’t even leave spawn pretty much 

Developer(-1)

I'm sorry the game is giving you trouble Direwolf! If your able to load the game up until stage start that is a good sign, comparatively to older hardware that can't boot the main menu.

Enemies do despawn off-screen and we recently reduced the AI calls which lightens the load on scripts. Next goal to unload stage modules and a lower texture option, we have packed all our sprites onto optimized sprite sheets with limited colors, may be a limit on how far we can push the game on older systems.