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(+1)

I forgot to mention,  Paul asked Emile out on dates that same week Emile accidentally punched his shoulder. Emile said yes to the Louvre, and then a couple more days went by and he said yes when Paul invited him to dinner. Then a couple more days went by and he said yes to the Eiffel tower, a couple more days would go by and he said yes to the other place (started with M?). Several days passed after that, and randomly they went to the Louvre. Then a few more days went by, and they went to dinner. Then it was the good end scene and the art show. I was prompted to give gifts once at the river bank soon after the art dealer agreed to take Paul on, and once when Paul went to Emile's house for the second time and he's invited to move in.

I'm sorry I didn't take better notes. If there are any questions I can answer that would help you figure out what I did wrong, please ask. 💜

Your characters are always so heartfelt, realistic, and unique. I love Emile so much. 😭 Even with the points system distracting the crap out of me I will play him again. Thank you again for sharing your stories with us. 

(Sorry for being a pain 💜)

lol Sorry for the pain of the stats system! I love them myself as a player, but this has been hell to code, so my next games will go back to the old-fashioned affection points system through choices and that's it!

About the dates, the Louvre date takes place in the mornings (any day), the Eiffel tower in the afternoons (any day on the last two weeks, but I'll add it sooner to avoid skipping it if you get the good end early), dinner date is on Friday/Saturday night (it depends on if there's an exhibition event that week), and Montmartre visit is on Sundays. They should have gone to the Louvre the next day you asked, but I think that's the day Paul gets an unexpected visit that takes all the weekend...