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One basic way is to have a 3DObject with a walk animation, add a 2D sprite with 8 direction behavior, use an event to match 3DObject  rotation and location to the 2D Sprite, make the 2D sprite invisible and then use the 3DCamera object to set the camera how you want.

what would the event be

I don't have an example with events. It would be events like set rotation, set 3DCamera parallel to canvas (for that view) and set position to track the 2D Sprite.

you should make a example

(1 edit)

I posted a simple example to get you started. It was saved with the latest beta of C3.

it won’t let me dowload so i pushed enable alternate download mode and it downloaded but thenwhen i open it in construct it says its not valid

Are you using the latest beta of C3 (this is the format it was saved in).

https://editor.construct.net/r325/

can i make a 3d sword so i can pick it up in my right hand and fighting then put it in my inventory.If so how

This is possible, perhaps using enable/disable nodes and creating a model with all the possible inventory options. You can look at the enable/disable node example.

can i make a way so that the so that the ground put the player right where the gorund and the player meet always even in diffrent heights

That requires work outside of 3DObject, I suggest looking at the C3 first person platformer example included in C3 example browser.