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The art is really good. The enemies and controls feel a bit too hard. Controller support would have been a big plus, since alterning between A and S feels hard on the fingers. Didn't hear music, but loved the fact that we get a story. Also, I don't think we can get that life on top of the first level. Maybe I'm just dumb and there is something after that. Good job!

Appreciate the feedback! Yeah the controller support got ditched due to time constraints : ( the whole concept was centered around using the triggers as if you were boxing too... (uppercut gets you a double jump btw)