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(1 edit)

Wow, yeah. I finally figured out how to get onto the secret path you mentioned. Especially devious that a large part of the path is actually just open space in rooms that you go through early in the game.

I figured the extra-wide doors were important, but it took forever to realize that the starting point of the path wasn't an extra-wide door. Sneaky sneaky @epicpikaguy...

I can't seem to pass the top exit of 11,16 though. Every approach I try ends up with a cat sitting on the 0-flag, so I can't step out the exit. So close. I'm starting to think I need another cat - but I don't think I can take a third cat into that level, and I assume I shouldn't need one since there's a shortcut into that level that wouldn't have it.

I feel like I'm in the same "stuck" state you were in originally (17 kittens, 6 stars); even with these hints on how to move into the next part of the game, I'm not really finding any ins, and am kinda running out of ideas

I'll try not to give too much away here, but I'll say that what finally hit me was that getting the star on 9,14 taught me something about how the spikes behave. But it took me a long time to realize that it had also taught me something else related that I didn't catch onto at first, which once I realized it was the obvious-in-hindsight key to gaining some extra mobility getting into the "secret" path.

Which kitten are you missing? I might remember how to get it.

The room I'm stuck in is 7.13; I feel like I must be missing something obvious, but there just don't seem to be enough pieces to do anything useful

Trying to get the star in 9.14 is actually another thing I'm working on at the moment, maybe I'll just continue throwing things at the wall here and see what happens

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7,13 took me quite a while, until I just randomly had an epiphany. The "theme" of the room is cooperation. My original thought on the room was that I was going to need to stone two cats, and only had two cats. As you obviously know, the cats can't look at the medusa statues. A stone can block the gaze, but you don't have enough stones. The epiphany was that anything solid will block the gaze. You have two solid objects in the room. You don't need to stone any cats. And remember, cats don't change direction unless they actually move one space opposite to where they're facing.

If you haven't gotten the star in 9,14 yet then you're probably missing one of the subtle (but critical for completion) gimmicks in the game - I almost hesitate to mention this one because I don't remember if this is something that's hinted at by the game before this room, or if I just hit it randomly.

But since it's also possible you might not have gotten to the point of needing the game mechanic yet I'll bury it a little further down, and point out that you do need multiple cats to get to the star - but I assume you figured that out already, and figured out how to get them. I believe that part's straightforward (if I remember) after you solve the room.

The tricky part, you might have already seen, but not really noticed for example in room 11,17, where you enter the room standing on a conveyor belt, but don't move.  This gameplay mechanic is the reason room 7,19 has the little space in the upper-left corner - without it, you could accidentally discover the real potential of this mechanic while solving room 6,19.

At it's simplest, without giving away too many specific details about how it's used in different places, only the things in your current room are considered when you are moving. So the fact that the path in 9,14 goes along the edge of the room is very important.

UPDATE: hmmmmmmmm