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Hey, 

I'm also having issues with textures from this pack in blender (also if i try to use the models directly with three.js). How did you solve it previously?

Thanks for a great pack!

Markus

I'm again trying to address this issue prior to releasing or updating future sets (so far I provided a small troubleshooting img, as well as alternative formats). If you want you can show me what kind of errors you're getting via discord (or mail, or twitter, I don't mind), so I can take a look!

(+1)

I managed to get the textures working by browsing up the image again from the file system and using "Closest" interpolation, then I re-exported the FBX with embedded textures.

Later though I switched to GLTF format since the materials will be closer to the look in Blender when loading in Three.js. 

Thanks again for the pack!

You need the closest one due to the palette being that small (consider that it's mostly one pixel per face, if you don't go for closest you'll get weird shading results). There are other things to change to get the actual colors to show how they should.

Anyway, glad to see it worked! I would like to know if you previously experienced similar issues with other sets of models made by other people (featuring one pixel per color palette, FBX and OBJ formats), since I'm still trying to figure out what the problem is. 

Also, if you ever use my models in your final game (or WIP project), pls share it here so I can see, always happy when someone uses my stuff on their projects!