A lightweight sci-fi game, a tasty melange of old and new-school in the tradition of the big, sandboxy classics that you can get up and running quickly.
I made Offworlders because I wanted a relatively traditional sci fi game that I could grab and be ready to play in 20 minutes, but that had enough meat for campaigns of a dozen or so sessions. I used World of Dungeons, by John Harper, as a framework. Offworlders has the graduated success mechanic of a PbtA game, but the simplicity, hackability, narrative open-endedness, and potentially fatal danger-level of old school games.
POD Available this week!