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Is it possible to have a "save" function or "unlock all" between updates? I just ground through all of the heroines and then suddenly lost all my progress just after the update.

The art is lovely, it's a great incentive as I ground for a few hours just to get them all, but I'd really enjoy some sort of cheat or easy mode that makes things much easier and the stats so much better.

I'd also like some sort of meta progression at some point. An overall buff to the EXP and the costs and the baseline power of your monsters, as a form of variable difficulty that can make the game easier or harder.

It's painful to start from zero with entirely different sets of monsters that begin incredibly weak.

Adding to this, I hate how the "buffed units" still renders them completely useless at the start. It makes the progression feel REALLY bad when you're upgrading from "useless cannon fodder" to "hey, we made a dent!" I feel more relieved that the grind is over than satisfied that I'm beating the heroines and turning the tables.

It's less a hard won battle, more W40K "Emperor's Hammer" where you just wear me and the enemy down by never stopping.

Sorry about that, try the new build, its save file is now compatible with the initial version and future updates. If it doesn't work for you, then I guess you can try for a save file on the discord server. My apologies.

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Hmm, nope. Lost my save anyway because I started on the new version and it overwrote the original.

Anyway, I won't mind having to ask for a save, I'll just wait for updates and see if you can improve the gameplay side on this more.

I mentioned it in the rating I gave you for the latest version, but I really could use a simplified upgrade system where all of the elements of any monster are upgraded at once, and their baseline abilities are increased so they're not going from "totally useless" to "barely competent."

Edit: I feel that batch upgrades would both remove a lot of the frustration of trying to figure out which stats are worth building, give the player more simplified goals to grind toward, and overall improve the feel of the difficulty as now you know your units should be getting stronger, instead of 'Crap, I built the wrong thing." or having to grind several runs for the one stat that went unattended to.

share it :3