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Tbh, since we already have "H action" animated scene in battle, making pretty much same stuff for gameovers feels like overkill.
CGs are more fitting that role in my opinion~

the scenes in battle can't be enjoyed endlessly currently, and if ya animated the lose scenes at the same quality of graphics as the CGs are now, i may never win to a centaur again XD could also have varied game over animations, but in the end it's just an idea, the game is good as it is, but if you do that, this might turn into one of my favorites XD also wouldn't hurt to have a floor or two with things that aren't evn vaguely humanoid.

2nd stage is planned to have one of non-humanoid mobs yeah, leeches.
Animations for gameovers may be great but they're pricey as hell, not sure if i can afford that at current level :)