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(2 edits) (+4)

The first thing I took out for Moth-Light was Coin. Money didn’t really serve a purpose in a game focused on a post-fall clan-based society, but I also knew I wanted to do something really different with the games economy, which is how Strings got added to the mix.

The second element to go was the randomized stress cost of Resistance. This begin as a way to reduce the already minuscule level of math in the game (Resistance is only common procedure that include an element of arithmetic) and that actually lead to some really cool changes to the rolling system that leave it feeling familiar but also unique.

Other things cascaded from those changes, including the removal of Armor as it operates in standard Blades and the reduction of Action Dice to their associated Attribute rating.

This is giving me Ideas.

Happy to provide more details

This is amazing, and has also given me a change for Blades.