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Sort of side-ways to this conversation, but relevent I think; this Twitter thread showed up on my feed today - - One area I think I failed to make clear is that the goal of including narrative toolkits shouldn't be to teach any particular specific field of media analysis or education - I'm not promoting the enforced monomyth, that would be a terrible mistake. These tools must, by default, be different for the game you make, they must be as tied to the experiences you hope to enable as your mechanics are. The monomyth and three act structure is a good place to start, but its not the best fit for a lot (most?) of games.

Quick Edit: Be sure to check the replies to that tweet too, some of the conversation in there is super good - and lots of good reading material in there.