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(+2)

Version Played: 0.22b

This is interesting so far, but there are a number of things I feel are holding it back.

Firstly (and most easy to fix): The dialogue could use a few passes by an editor (as I can only assume English is not the writer's first language). In addition, there are moments when text runs off the side of the text box, and becomes impossible to read.

Second: There's a notable lack of direction. Which might be the point, but I feel like more readily available hints would be useful (perhaps a quest journal in Main Character-chan's inventory with summaries of active tasks, rumors, hunches, etc.

Third: There's a card game in the slum's tavern. There are no documented rules anywhere that I could find in-game. I would personally suggest making the rules more readily available (such as in the proposed quest log).

Fourth: There's a bug I've found. When changing clothes in the main town, it'll kick you out to the world map when you leave the pause screen. This may have been rectified in 0.22c, but I still felt I should point it out.

I look forward to seeing future releases.

(+1)

For the card game, you have a npc that explains the rules (the thief), but I think you have to lose the game once for that.

But I would agree with the rest, I also hope to see a bit more city/army management (putting soldiers at specific locations for defense or ask to build/upgrade some buildings for benefits, bonuses or new (sex) events.