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I have to agree with Tutorial; they should really add more options, more variety, when they get around to completing this game. It'd be a lot more interesting, and I'd be able to immerse myself better if they did. After all, it was kinda limited, and I wasn't able to follow the route I wanted to—







Please note: The above is intended as a joke, though I did think it was kind of sweet for Tutorial to be that devoted to her job. Very well done; I was a little miffed at first (since I hate when the screen shakes, in general), but got more used to things as I went along, and caught on to how it was going to go. Interesting concept, and well played! I didn't expect that ending, to avoid spoiling it, but it was a good way of handling things. Self-aware games (Visual Novels, especially) are quite the tricky subject, and you handled this one well.

Thank you kindly. As someone who has never so much as typed a code into DOS, it came out better than I expected.


So glad you had fun.