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(+1)

Nice and useful, great job! Did you use any type of max/min for distance and node count, or other parameters to make these?

I really like the maps that have a kind of 'grid' start and progression like this one...


(+1)

Thank you.

I create a grid with size m * n (I called it table), and then randomize the node position. In my case I only show node in each odd column. And then spawn the gameobject based on grid x and y. Then I find next or neighbour node based on the distance of current node with target neighbour and I draw the path.

(+1)

Cool, thanks for the details!

My pleasure.