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REPORT (using demo): It seems that while drawing, the pixels tend to randomly connect the last position and the current position across different areas only using left-click. Seems to happen less when I slightly rotate the mesh after each drawn group of pixels.

Using Windows 10, and I'm only using left-click in the gif, and middle-mouse to rotate in the second half.

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I got a few people to test this issue as well, and they all reproduced it. Is this a known issue?

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Hi,

thank you for the feedback. Currently, I didn't get any report for this bug, until now. I also tried to reproduce it, but I don't get it.

Mhh which tool do you use, brush or line? Can you give me the canvas size?

Mhh, I hope I can fix the problem.

Hey there, I am just using the default brush, and the default start-up scene (so 128x128 canvas). 

In the gif I just place down single points randomly and it will randomly act like I dragged it. Lessens when I rotate the mesh after each drawn pixel, but then it randomly skews the "fake line".

Only happens in the mesh view, and not in the uv view.

Happens in both 0.626 and 0.672.

https://streamable.com/fnvnba (A view of the window with the default scene)

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Thank you. Unfortunately, I was the last 2 weeks so Ill, that it was not possible to do anything ☹. 

As soon as possible I will investigate on this bug and I hope I will be able to fix it. If I can fix it, I will release a hotfix.

Deleted 1 year ago

I got too this issue