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The precision of the jumps is, imo what makes it. You can knock up a remake of any game, but if you do manic miner it has to act and feel the same as the original spectrum version or it just doesn't feel right. That's why a simple platform game like this took months to write instead of just weeks. As for a level select/skip, I will look into it (could really have done with it during testing !). As for modded levels, again, something Ill look into at some point (as they are hardcoded in a weird format to cut down on tokens). For now tho, it works and im happy.